Jan 14, 2008, 11:26 PM // 23:26 | #1 |
Banned
Join Date: Dec 2007
Location: UK
Profession: E/
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How Much Dmg Do Minions Do?
I have a minion master hero with 16 Death Magic & was just wondering how much damage minions actually do. Do they do a lot of damage or are they just there to create a distraction so that you & the rest of the team don't get killed so easily?
Thanks. |
Jan 14, 2008, 11:37 PM // 23:37 | #2 | |
Ancient Windbreaker
Join Date: May 2005
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There is an excellent article on minions HERE .
It doesn't give exact numbers, but a general idea of damage delt. Quote:
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Jan 14, 2008, 11:42 PM // 23:42 | #3 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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I would only add that for an MM hero I wouldn't use a Superior Death Magic rune (to get 16 in DM). Hero MMs have the habit of getting too close to the action, so I like to err toward the health side by only giving them a Major. They can only make 9 minions then, but they stay alive better.
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Jan 14, 2008, 11:50 PM // 23:50 | #4 | |
Jungle Guide
Join Date: Oct 2007
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Quote:
A MM is the epitome of quantity over quality, and a higher dm rating only serves to close that quantity to quality gap. It also helps w/ skills like death nova, in the case you also want your MM to double as a minion bomber. As to the issue of them getting themselves in danger more often, I usually do things like use the minion master insignias to up their armor, and runes of vitae/vigor to up their health some more and thus lower their ranking as a target by enemies. Skills such as the soul reaping signet that returns health and energy if an enemy is below 50% health are also very useful. One thing I've stopped doing was giving my MM's any skill that causes them to sacrifice health to heal their minions - they will kill themselves w/ it. I've also gone from a flesh golem build to a jagged bones build, as it extends the life of the MM's army... |
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Jan 15, 2008, 01:23 AM // 01:23 | #5 |
Wilds Pathfinder
Join Date: Aug 2006
Location: stranded in vabbi this time
Guild: None [N/A]
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i find that the point of a minion is to body block, aggro, and die so they can do dmg through death nova. you know, squishy protection.
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Jan 15, 2008, 02:23 AM // 02:23 | #6 |
Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Minions do a great deal of damage.
Think about a minion hitting for only 3dmg per second, now imagine you have 10 minions + death nova. Add to that minions that cause bleeding and the fact that they are taking damage that would otherwise be directed towards your party member. I just tested some minions for damage, all were created with 16 in death.(lvl 18 unless otherwise noted) Bone Fiend ( ranged minion ) 10-20dmg vs 80 armor Bone Horror 15-30dmg vs 80 armor Bone Minions( 2 lvl 13 ) 5-15dmg vs 80 armor (each) Shambling Horror 15-25dmg vs 80 armor Jagged Horror (lvl16) 15-25dmg + bleeding vs 80 armor Vampiric Horror 15-25dmg vs 80 armor Flesh Golem(lvl 26) 45-95dmg vs 80 armor (95 was quite the critical hit, 65 seams the normal high hit) |
Jan 15, 2008, 02:28 AM // 02:28 | #7 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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Look on the individual minion pages on the wiki, all lvl 18 minions deal 17 to 49 damage, with a tested average of 27.5 damage. All minions other then bone fiends attack once every 3.2 seconds, bone fiends attack once every 1.9 seconds. So a lvl 18 bone horror will cause about 8.5 dps and a bone fiend will cause about 14.5 dps. Personally I recommend always using a sup death rune, just good playing will stop your mm from dieing. If you can't do that, compensate with dark bond. Minion masters are one of the few classes that see a real difference in damage just from 1 more point in death magic.
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Jan 15, 2008, 08:24 PM // 20:24 | #8 |
Academy Page
Join Date: Dec 2007
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do certain minions have more hit points then others?
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Jan 15, 2008, 10:30 PM // 22:30 | #9 | |
Krytan Explorer
Join Date: Jul 2006
Location: Manchester, UK
Guild: The Sapphire Rose [TSR]
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Quote:
Their armour level also increases with their actual level and i do think some minions have more armour than others but you'll have to read up on wiki to be sure. Basically the higher their level, the more HP and armour they have. |
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Jan 17, 2008, 06:13 PM // 18:13 | #10 |
Academy Page
Join Date: Dec 2007
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good answer, but i'm also wondering does a level 18 fiend have the same hp and armor as a level 18 minion?
standard rpg practice would tell me that the ranged higher dmg monster would have less armor and hp than the melee type.. |
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